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Old May 16, 2007, 09:04 PM // 21:04   #1
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Default Non Skill Slot Rez PLZZ!!

Ok now i dont mean u die u automatically rez .... No i mean allow us to use all 8 skills slots for actual skills and put a [non skill slot- rez ] that can be used atleast once to rez a party member... in pvp this could actually be quite usefull for RA for the non rez bringers [now theyd have no excuse] but in other arenas its usually based on the teams build however still usefull for them also cos then they can add that one skill that could make the difference in helpin their build and still give them the rez they need for the team... of course in pve this would also have the same function [as some dont bring rez there either thinkin their builds are that good or the team shouldnt die or relying on others to make sure everyone stays alive]...and have it still be reset based on morale boost or w/e resets it .... im not sure how much this would take from the game as to adding too it .. but it would definitely open up the game a bit ..
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Old May 16, 2007, 09:21 PM // 21:21   #2
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my eyes....they burn
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Old May 16, 2007, 09:59 PM // 21:59   #3
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Is this thread a joke?
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Old May 16, 2007, 10:02 PM // 22:02   #4
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They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).

/signed
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Old May 16, 2007, 10:03 PM // 22:03   #5
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This is like, impossible to read.

So no. :P
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Old May 16, 2007, 10:05 PM // 22:05   #6
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Lol no, i swear this has been suggested so many times. If you want some super cool elite build that requires 8 slots (no res) then do it, but its your fault if the build fails and everyone calls you a noob for not having res. Would bring the game out of balance a bit so i say NO...
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Old May 16, 2007, 10:13 PM // 22:13   #7
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this is pretty much how much u suck in organizing a team in pve and group base pvp and how whiny u are in random arena..

or maybe you just cant figure out which skill to take off for a res?

by having a 9th slot ur changing the whole game balance...

obviously /not signed
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Old May 16, 2007, 10:20 PM // 22:20   #8
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.... wow...... im just walking away now.....
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Old May 16, 2007, 10:26 PM // 22:26   #9
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you forgot the rickroll video!
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Old May 16, 2007, 10:38 PM // 22:38   #10
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As said, the whole point of requiring a Resurrect Skill to take up a slot is to make the player choose between a greater build versatility or party manageability.

Either you plan for success, or you plan to pick up the pieces. (Strong Offense vs. Defense)

This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
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Old May 16, 2007, 10:45 PM // 22:45   #11
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Quote:
Originally Posted by Tarun
They want a slot nine and you can only put things like a res skill or a res spell like Rebirth, Res Chant, etc in that ninth slot. I actually just said something about this earlier to some guildies (and hell it's been mentioned since the game debuted).

/signed

First let me say sorry for makin eyes burn .. 2nd this is my first time posting on here.. and 3rd not exactly a spell or chant or even a ninth slot if u will ...
ur regular skill slots [8] with a lil icon above thats our original normal rez, taken outta skills in general... and just there like a normal rez would be and only useable like a normal rez... just allow the 8 slots ..
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Old May 16, 2007, 10:52 PM // 22:52   #12
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Quote:
Originally Posted by Does-it-Matter
This would also change the game balance as mentioned. A PvP battle can hinge on how many and what kind of resurrecting ability a team has. If everyone had access to it, (without having to modify a build) it would be game changing.
But ANet has changed the game mechanics many times in the past already. Actually, by changing the game monumentally, they tend to "renew" the life of the game for allot of people.

The ability to change your attribute points only in an outpost? Huge change.
The addition of Heroes and Hench control? Major game change.
Many Primary Profession Attributes have also been changed... Fast Casting, Soul Reaping, Divine Favor... For better and for worst.

My point is: the community adapts. ANet could nerf of buff something one day and the members of GW will adapt to it. That's how games evolve. That's what makes a good game.
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Old May 17, 2007, 01:06 AM // 01:06   #13
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bad idea all around... if anything the skill bar system is fine as it is.
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Old May 17, 2007, 01:36 AM // 01:36   #14
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If people want to be asses and not bring a res. Then so be it.
/notsigned
Sorry bubs. I know what you mean though.
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Old May 17, 2007, 01:41 AM // 01:41   #15
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/notsigned

if this were to happen then people would be complaining that they had a superawesomesexymegaultrabubercool build that needs nine skills. Then more and more skills would be added and so on and so forth and then the game would be about good ol' grinding with no skill involved. So no
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Old May 17, 2007, 01:42 AM // 01:42   #16
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I dont see how having a mandatory res will actually make someone res.

Plus theres times when you DONT want a res....
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Old May 17, 2007, 01:47 AM // 01:47   #17
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didnt read all posts, if no ones said it yet....
go back to wow
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Old May 17, 2007, 01:57 AM // 01:57   #18
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sorry no will not sacrifice a perfectly established balance for noobs to realize how to bring a rez(they would not use it anyway)
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Old May 17, 2007, 02:00 AM // 02:00   #19
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/notsigned

for obvious reasons previously stated
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Old May 17, 2007, 02:45 AM // 02:45   #20
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*MOD EDIT: No rickrolls please.*

Second of all: Adding such an feature would completely destroy PvP, forcing the Devs to build it from the ground up again. There's plenty builds, GvG specifically that use all 8 slots without a Resurrection skill on certain players. The system is perfect the way it is.

Last edited by Undivine; Mar 29, 2008 at 07:44 PM // 19:44.. Reason: Rickroll
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